Post by Marɨck Løcke on Oct 21, 2011 14:34:35 GMT -5
Specialization Guide
This page lists the specializations that can be found throughout the series. You are not required to choose one of these listed here, you may entirely make up your own. Generally they in some way pertain to your race, unique skills, or occupation. Keep in mind that the numbers here are largely meaningless, they have no real bearing on the roleplay. They are merely listed so that you can estimate the difference between the boost of a stat in comparison to another specialization. While two different choices both boost health, there may be a significant difference in how much it is elevated. When including one or making one for your application, please do not include the percentages, merely include a explanation of it's skills. You may elaborate more than what is found here, but keep it very brief!
Soldier [ME1]
Increases heath (4-14%) and regeneration (3-5.5) per second.
Combat Mastery [ME2]
Improves health (10/20/30%) Weapon Damage (3/6/9%) Storm Speed (20/30/40%) Paragon/Renegade (20/40/70%)
Combat Mastery [ME3]
Rank 1: <+4% reputation bonus / +5% weapon damage / +20pts weight capacity>
Rank 2: Weapon Damage increased by 5% / Reputation increased by 4%
Rank 3: Weight Capacity increased by 30pts / Reputation increased by 4%
Rank 4: [Weapon Damage increased by 5% / Power Damage increased by 10%] -or- [Reputation increased by 8% / Power Duration increased by 25%]
Rank 5: [Squad Weapon Damage increased by 20%] -or- [Headshot Damage increased by 20%]
Rank 6: [Weight Capacity increased by 50pts] -or- [Weapon Damage increased by 10% / Ammo Power Damage increased by 40%]
Fitness [Soldier] [ME3]
Rank 1: <+15% health / +15% shield / +15% melee damage>
Rank 2: Health/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Shields increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Shield increased by 25%] -or- [Melee Damage increased by 30% / Weapon Damage increased by 25% for 20 sec after heavy melee kill]
Commando [ME1 Shared with Infiltrator]
Commandos rely on lethal efficiency and precision strikes rather than brute force to eliminate their opponents.
Increases weapon damage (6-21%)
Immunity Specialization : Reduces recharge time by 25%
Assassin Specialization : Reduces recharge time on marksman and assassination by 25%
Commando [ME2]
Your killing intent is ever-present, increasing weapon damage and storm speed, and giving a damage bonus to powers.
Health +30% Weapon Damage +15% Storm Speed +50% Power Damage +15% Paragon/Renegade +70%
Shock Trooper [ME1 Shared with Vanguard]
Highly trained killing machines that excel in all combat situations.
Increases health (4-14%) and damage protection (6-16%)
Immunity Specialization: Reduces recharge time by 25%
Adrenaline Burst Specialization : Reduces the recharge time on Adrenaline Burst by 25%
Shock Trooper [ME2]
Your survival instinct grants you an intense concentration that further increases weapon damage and storm speed, and gives a duration bonus to powers.
Health +40% Weapon Damage +9% Storm Speed +40% Power Duration +15% Paragon/Renegade +100%
Mercenary Veteran [ME2]
Concussive Shot/Disruptor Ammo/Inferno Grenade (Assault Rifle/Sniper Rifle)
Increases Health (5/10/15%) Weapon Damage (12.50/25.00/37.50%)
• Mercenary Warlord : Zaeed's combat knowledge increases his weapon damage even further.
health +15% weapon damage +50%
• Mercenary Commando : Zaeed's hardened survival instincts increases his effective health.
health +20% weapon damage +37.50%
Krogan Berserker [ME2]
Concussive Shot/Incendiary Ammo/Fortification (Assault Rifle/Shotgun)
Increases Health (20/30/40%) Health Regeneration (20/30/50 per second) Weapon Damage (4/10/15%)
• Krogan Pureblood : Grunt's mastery of his blood rage increases his already fantastic regeneration rate, letting him survive wounds that would kill other krogan.
health +50% health regeneration 55 per second, weapon damage 15%
• Krogan Warlord : Grunt can go berserk without losing his lethal focus, increasing his weapon damage.
health +50% health regeneration 40 per second, weapon damage 25%
Alliance Officer [Ashley] [ME3]
Concussive Shot/Marksman/Inferno Grenade/Disruptor Ammo (Assault Rifle/Sniper Rifle)
Rank 1: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 2: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 3: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 4: [weapon damage increased by 30%] -or- [Health/Shields increased by 30%]
Rank 5: [Power Damage increased by 20%] -or- [Sniper Rifle damage increased by 45%]
Rank 6: [Squad weapon damage increased by 10%] -or- [Assault Rifle damage increased by 60%]
Arms Master [ME3]
Carnage/Fortification/Frag Grenade/Incendiary Ammo (Assault Rifle/Shotgun)
Rank 1: Health/Shields increased by 20% and Weapon Damage increased by 10%
Rank 2: Health/Shields increased by 20% and Weapon Damage increased by 10%
Rank 3: Health/Shields increased by 20% and Weapon Damage increased by 10%
Rank 4: [Health/Shields increased by 40%] -or- [Weapon Damage increased by 20%]
Rank 5: [Power damage increased by 20%] -or- [Time Before Shields Regen reduced by 20%]
Rank 6: [Squad Health/Shields increased by 20%] -or- [Health/Shields increased by 40% and Melee damage increased by 100%]
Adept [ME1]
Reduces recharge time of all biotic powers (4-14%) and biotic protection. (6-21%)
Biotic Mastery [ME2]
Improves health (5/10/15%) Power Recharge (-5/10/15%) Paragon/Renegade (20/40/70%)
Biotic Mastery [ME3]
Rank 1: <+4% reputation / +10% power damage / +10pts weight capacity>
Rank 2: Weight Capacity increased by 20 / Reputation increased by 4%
Rank 3: Damage/Force increased by 10% / Reputation increased by 4%
Rank 4: [Damage/Force increased by 15%] -or-[Duration increased by 25% / Reputation increased by 8%]
Rank 5: [Damage/Force increased by 10% / Weight increased by 20pts] -or- [Henchmen Damage/Force increased by 30%]
Rank 6: [Damage/Force/Duration increased by 25%] -or- [Power Recharge reduced by 40% for 30 sec after biotic detonation]
Fitness [Adept] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 30% / Power Damage increased by 30% for 20 sec after heavy melee kill]
Bastion [ME1 Shared with Sentinel]
Bastion characters can use all biotic talents quickly and dynamically for defense or opponent immobilization.
Reduces recharge time on biotic abilities (4-14%)
Barrier Specialization : Increases strength and duration by 25% and will regenerate 40 shields per second.
Stasis Specialization : Enemies effected by stasis can be damaged.
Bastion [ME2]
All your powers last longer and take less time to recharge. Paragon/Renegade scores increase.
Health +20% Power Recharge -20% Power Duration +15% Paragaon/Renegade +100%
Nemesis [ME1 Shared with Vanguard]
A biotic who excels at using their abilities to damage or weaken foes.
Increases damage and duration of biotic abilities (4-14%)
Warp Specialization : Increases radius by 2m and damage per second by 25%.
Lift Specialization : Increases radius by 4m.
Nemesis [ME2]
Your biotic powers do more damage and take less time to recharge.
Health +15% Power Recharge -20% Power Damage +15% Paragaon/Renegade +70%
Asari Scientist [ME1]
Throw/Lift/Warp/Singularity/Barrier/Stasis/First Aid/Electronics (Overload)
Reduces biotic recharge (4-14%) First Aid heals additional (20-70) reduces first aid recharge (1-6%)
Asari Scientist [ME2]
Warp/Singularity/Stasis (Heavy Pistol/Submachine Gun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Asari Controller : Increases Liara's biotic abilities, further reducing the recharge time of her powers.
health +20% weapon damage 18% power recharge -25%
• Asari Operative : Liara's combat experience improves her targeting skills, increasing weapon damage.
health +20% weapon damage 25% power recharge -18%
Pure Biotic [ME3]
Warp/Singularity/Stasis/Warp Ammo (Heavy Pistol/Submachine Gun)
Rank 1: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 2: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 3: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 4: [Power Recharge reduced by 40%] -or- [Health/Shields increased by 20%]
Rank 5: [Weapon Damage increased by 20%] -or- [Power Force/Duration increased by 30%]
Rank 6: [Squad Biotic Power Recharge reduced by 10%] -or- [Singularity Recharge reduced by 100%]
Asari Justicar [ME2]
Throw/Pull/Reave (Submachine Gun/Assault Rifle)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Sapiens Justicar : Samara's biotic abilities now rival those of an asari Matriarch, further reducing the recharge time of her powers.
health +20% weapon damage 18% power recharge -25%
• Caedo Justicar : Samara's time is spent honing her lethal skills, increasing her weapon damage.
health +20% weapon damage 25% power recharge -18%
Ardat-Yakshi [ME2]
Throw/Pull/Dominate (Submachine Gun/Assault Rifle)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Endua-Yakshi : Morinth's considerable stamina further increases her health and reduces the recharge time of her powers.
health +20% weapon damage 18% power recharge -25%
• Malian-Yakshi : Morinth's consumption of lives further increases her health as well as her weapon damage.
health +20% weapon damage 25% power recharge -18%
Vengeful Ancient [ME3]
Pull/Slam/Dark Channel/Life Grenade (Heavy Pistol/Assault Rifle)
Rank 1: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 2: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 3: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 4: [Power Damage increased by 40%] -or- [Health/Shields increased by 20%]
Rank 5: [Weapon Damage increased by 20%] -or- [Power Damage increased by 40%]
Rank 6: [Squadmate Powers Damage/Force/Duration increased by 10%] -or- [Squadmate Shield Recharge Speed increased by 20%]
Engineer [ME1]
Reduces recharge time of all tech powers (4-14%) and tech protection. (6-21%)
Tech Mastery [ME2]
Improves health (5/10/15%) Power Recharge (-5/10/15%) Research project cost (-5/10/15%) Paragon/Renegade (20/40/70%)
Tech Mastery [ME3]
Rank 1: <+4% reputation / +10% power damage / +10pts weight capacity>
Rank 2: Weight Capacity increased by 20pts / Reputation increased by 4%
Rank 3: Power Damage increased by 10% / Reputation increased by 4%
Rank 4: [Power Damage increased by 15%] -or- [Power Duration increased by 25% / Reputation increased by 8%]
Rank 5: [Power Damage increased by 10% / Weight Cap increased by 20pts] -or- [Squad Power Damage/Force increased by 30%]
Rank 6: [Power Damage/Duration increased by 25%] -or- [Drone/Turret Damage increased by 50% / Drone/Turret Shields increased by 100%]
Fitness [Engineer] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 30% / Power Damage increased by 30% for 20 sec after heavy melee kill]
Medic [ME1 Shared with Sentinel]
Improves upon the first aid and medicine talents and dramatically increase the recharge rate of associated abilities.
Reduces first aid and medicine recharge time (6-21%)
Neural Shock Specialization : Improves duration by 25% and toxic damage by 40.
First Aid Specialization : Does 80 extra healing, ignores toxic damage, and revives party members.
Operative [ME1 Shared with Infiltrator]
Operatives are masters at manipulating their environment to maximum advantage.
Reduces recharge time on tech attacks (4-14%)
Overload Specialization : Improves explosion radius by 2m, damage by 50, shield damage by 200 and vulnerability by 5%.
Sabotage Specialization : Improves explosion radius by 2m, damage by 50, burn damage by 1 per second and duration by 5 seconds.
Mechanic [ME2]
Your powers are incredibly efficient. They recharge faster and last longer. Your Paragon/Renegade scores receive their final bonus.
Health +20% Power Recharge -20% Power Duration +15% Research Project Cost -25% Pragaon/Renegade +100%
Demolisher [ME2]
Specializing in combat operations, you reduce recharge time on all powers and receive a bonus to their damage.
Health +15% Power Recharge -20% Power Damage +15% Research Project Cost -25% Pragaon/Renegade +70%
Quarian Machinist [ME1]
Pistols/Shotguns/Basic Armor/First Aid/Electronics/Damping/Decryption/Hacking
Increases tech resistance (10-35%) shield capacity (60-210)
Quarian Machinist [ME2]
Combat Drone/AI Hacking/Energy Drain (Heavy Pistol/Shotgun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Duration (6/12/18%)
• Quarian Engineer : Tali is operating at peak efficiency, increasing the duration of her powers.
health +20% weapon damage 18% power duration 25%
• Quarian Mechanic : Tali's expertise in engineering firearms of all kinds increases her weapon damage.
health +20% weapon damage 25% power duration 18%
Quarian Machinist [ME3]
Energy Drain/Hijack/Combat Drone/Defense Drone (Heavy Pistol/Shotgun)
Rank 1: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 2: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 3: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 4: [Health/Shields increased by 20%] -or- [Power Recharge reduced by 40%]
Rank 5: [Tech Power Damage/Duration increased by 30%] -or- [Weapon Damage increased by 20%]
Rank 6: [Squad Tech Power Recharge reduced by 10%] -or- [Drone Powers Recharge reduced by 50%]
Salarian Scientist [ME2]
Incinerate/Cryo Blast/Neural Shock (Heavy Pistols/Submachine Guns)
Increases Health (6/12/18%) Weapon Damage (6/12/18%) Shields (6/12/18%)
• Salarian Genius : Mordin's technical breakthroughs further increase the strength of his shields.
health +25% weapon damage 18% shields 25%
• Salarian Savant : Mordin's study of ballistics, physics, and shock trauma increase his weapon damage.
health +25% weapon damage 25% shields 18%
Unshackled AI [ME3]
Incinerate/Overload/Decoy/Defense Matrix (Heavy Pistol/Submachine Gun)
Rank 1: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 2: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 3: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 4: [Health/Shields increased by 20%] -or- [Power Damage increased by 20%]
Rank 5: [Tech Power Damage increased by 30%] -or- [Weapon Damage increased by 20%]
Rank 6: [Squad Tech Power Damage/Duration increased by 10%] -or- [Time Before Shields Regenerate reduced by 20%]
Vanguard [ME1]
Increases biotic protection (6-21%) as well as pistol and shotgun damage (5-10%)
Assault Mastery [ME2]
Improves Health (5/10/15%) Weapon Damage (3/6/9%) Power recharge (-3/6/9%) Paragon/Renegade (20/40/70%)
Assault Mastery [ME3]
Rank 1: <+4% reputation / +2.5% weapon damage / +5% power damage / +15pts weight capacity>
Rank 2: Weight Capacity increased by 20pts and Reputation increased by 4%
Rank 3: Power Damage increased by 5% / Weapon Damage increased by 2.5% / Reputation increased by 4%
Rank 4: [Power Damage increased by 10% and Weapon Damage increased by 5%] -or- [Power Force increased by 30% and Reputation increased by 8%]
Rank 5: [Squad Power Damage increased by 15% and Squad Weapon Damage increased by 10%] -or- [Weight Capcity increased by 35pts]
Rank 6: [Shotgun Damage increased by 15%] -or- [Power Damage/Force increased by 25% / Power Duration increased by 15%]
Fitness [Vanguard] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 15%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 25%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 25% / Biotic Charge Recharge reduced by 200% after heavy melee kill]
Shock Trooper [ME1 Shared with Soldier]
Highly trained killing machines that excel in all combat situations.
Increases health (4-14%) and damage protection (6-16%)
Immunity Specialization: Reduces recharge time by 25%
OR
Barrier Specialization : Increases strength and duration of barrier by 25% and will regenerate 40 shields per second.
Adrenaline Burst Specialization : Reduces the recharge time on Adrenaline Burst by 25%
Nemesis [ME1 Shared with Adept]
A biotic who excels at using their abilities to damage or weaken foes.
Increases damage and duration of biotic abilities (4-14%)
Warp Specialization : Increases radius by 2m and damage per second by 25%.
Lift Specialization : Increases radius by 4m.
Destroyer [ME2]
Your weapon inflicts even more damage, and you receive a damage bonus to biotic powers.
Health +15% Weapon Damage +15% Power Recharge -9% Power Damage +15% Paragon/Renegade +70%
Champion [ME2]
Your staying power lets you survive marathons of combat. Power-recharging time and Paragon/Renegade scores are improved still further, and you receive a bonus to biotic power duration.
Health +20% Weapon Damage +9% Power Recharge -15% Power Duration +15% Paragon/Renegade +100%
Krogan Battlemaster [ME1]
Assault Rifles/Shotguns/Combat Armor/Fitness/Warp/Throw/Barrier/Stasis
Health Regeneration (3-5.5 per second) melee damage (50-175%) physics force resistance (25-50%)
Drell Assassin [ME2]
Throw/Warp/Shredder Ammo (Submachine Gun/Sniper Rifle)
Increases Health (5/10/15%) Weapon Damage (12.50/25.00/37.50%)
• Drell Marksman : Thane's anatomical expertise and unerring aim increases his weapon damage beyond its already extraordinary level.
health +15% weapon damage +50%
• Drell Veteran : Thane's experience surviving life-threatening wounds increases his effective health.
health +20% weapon damage +37.50%
Cerberus Operative [ME2]
Pull/Incendiary Ammo/Barrier (Heavy Pistol/Shotgun)
Increases Health (10/20/30%) Weapon Damage (6/12/18%)
• Cerberus Veteran : Jacob's experience surviving gunshot wounds and other traumas increases his health.
health +40% weapon damage +18%
• Cerberus Specialist : Jacob's expertise in neutralizing hostiles increases his weapon damage.
health +30% weapon damage +25%
Subject Zero [ME2]
Shockwave/Pull/Warp Ammo (Heavy Pistol/Shotgun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Primal Adept : Jack can push her biotic abilities to the limit, greatly reducing recharge times of her powers.
health +20% weapon damage +18% power recharge -25%
• Primal Vanguard : Jack focuses her ruthless energy into combat, heightening her weapon damage.
health +20% weapon damage +25% power recharge -18%
Infiltrator [ME1]
Reduces heat buildup on pistols and sniper rifles (5-10%) as well as tech explosion damage (5-15%)
Operative [ME2]
Improves health (5/10/15%) Weapon Damage (3/6/9%) Power Recharge (-3/6/9%) Sniper Time Slowdown (30/40/50%) Sniper Time Duration (1.50/1.75/2.00 seconds) Paragon/Renegade (20/40/70%)
Operational Mastery [ME3]
Rank 1: <+4% reputation / +2.5% weapon damage / +15pts weight capacity / +25% sniper time-dilation>
Rank 2: Weight Capacity increased by 20pts / Influence increased by 4%
Rank 3: Weapon Damage increased by 2.5% / Sniper Time-Dilation increased by 10% / Reputation increased by 4%
Rank 4: [Weapon Damage increased by 5% / Power Damage increased by 10%] -or- [Power Duration increased by 25% / Influence increased by 8%]
Rank 5: [Squad Weapon Damage increased by 10% / Squad Power Damage/Force increased by 15%] -or- [Weight Capacity increased by 35pts]
Rank 6: [Power Damage/Duration increased by 25%] -or- [Sniper Rifle Damage increased by 15% / Headshot Damage increased by 15%]
Fitness [Infiltrator] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 30% / Weapon Damage increased by 25% for 20 sec after heavy melee kill]
Commando [ME1 Shared with Soldier]
Commandos rely on lethal efficiency and precision strikes rather than brute force to eliminate their opponents
Increases weapon damage (6-21%)
Immunity Specialization : Reduces recharge time by 25%
Assassin Specialization : Reduces recharge time on marksman and assassination by 25%
Operative [ME1 Shared with Engineer]
Operatives are masters at manipulating their environment to maximum advantage.
Reduces recharge time on tech attacks (4-14%)
Overload Specialization : Improves explosion radius by 2m, damage by 50, shield damage by 200 and vulnerability by 5%.
Sabotage Specialization : Improves explosion radius by 2m, damage by 50, burn damage by 1 per second and duration by 5 seconds.
Assassin [ME2]
Your focus in sniper zoom is enhanced, and you receive a damage bonus to all weapons and powers.
Health +15% Weapon Damage +15% Power Recharge -9% Power Damage +15% Sniper Time Slowdown 60% Sniper Time Duration 2.25 seconds Paragon/Renegade +70%
Agent [ME2]
Your endurance and mental fortitude reduce the recharge time of powers and give a bonus to their duration. Your Paragon/Renegade scores reach their highest level.
Health +20% Weapon Damage +9% Power Recharge -15% Power Duration +15% Sniper Time Slowdown 50% Sniper Time Duration 2.00 seconds Paragon/Renegade +100%
Turian Agent [ME1]
Assault Rifle/Sniper Rifle/Tactical Armor/Assault Training/Decryption/Damping/First Aid/Electronics
Improves accuracy (4-19%) Damage with assault rifle and sniper rifle (4-9%)
Turian Rebel [ME2]
Concussive shot/Overload/Armor Piercing Ammo (Assault Rifle/Sniper Rifle)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Damage (6/12/18%)
• Turian Renegade : If it can be fired, Garrus knows how to use it. His weapon and power damage increases dramatically.
health +15% weapon damage 25% power damage 25%
• Turian Survivor : Long hours alone against impossible odds have conditioned Garrus' health, and kept his powers sharp.
health +15% weapon damage 25% power damage 25%
Turian Rebel [ME3]
Concussive Shot/Overload/Proximity Mine/Armor-Piercing Ammo (Assault Rifle/Sniper Rifle)
Rank 1: Health/Shields increased by 10% and weapon damage increased by 20%
Rank 2: Health/Shields increased by 10% and weapon damage increased by 20%
Rank 3: Health/Shields increased by 10% and weapon damage increased by 20%
Rank 4: [Weapon Damage increased by 40%] -or- [Health/Shields increased by 20%]
Rank 5: [Power Damage increased by 20%] -or- [Assault Rifle damage increased by 50%]
Rank 6: [Squad Power damage increased by 10%] -or- [Sniper Rifle damage increased by 60%]
Master Thief [ME2]
Shadow Strike/Overload/Flashbang Grenade (Heavy Pistol/Submachine Gun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Master Infiltrator : Kasumi specializes in her tech mastery, greatly reducing the recharge time of her powers.
health +20% weapon damage +18% power recharge -25%
• Master Saboteur : Kasumi specializes in weapon combat, increasing her weapon damage.
health +20% weapon damage +25% power recharge -18%
Geth Infiltrator [ME2]
AI Hacking/Combat Drone/Geth Shield Boost (Assault Rifle/Sniper Rifle)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Geth Assassin : Legion has become an expert at disassembling organics and synthetics alike, increasing its weapon damage.
health +15% weapon damage +25% power recharge -25%
• Geth Trooper : Legion has created redundant systems for its critical functions, increasing its health.
health +20% weapon damage +18% power recharge -25%
Sentinel [ME1]
Reduces the cooldown on biotic and tech abilities (3-10%) pistol damage (2-12%) and accuracy (4-19%) marksman
Defender [ME2]
Improves Health (5/10/15%) Power Recharge (-5/10/15%) Paragon/Renegade (20/40/70%)
Offensive Mastery [ME3]
Rank 1: <+4% reputation / +2.5% weapon dmg. / +5% power dmg. / +15pts weight capacity>
Rank 2: Weight Capacity increased by 20pts / Influence increased by 4%
Rank 3: Power Damage increased by 5% / Weap. Dmg increased by 2.5% / Influence increased by 4%
Rank 4: [Power Damage/Force increased by 15%] -or- [Power Duration increased by 25% / Influence increased by 8%]
Rank 5: [Squad Power Damage/Force increased by 15% / Squad Weapon Damage increased by 10%] -or- [Weight Cap increased by 35pts]
Rank 6: [Power Damage/Force/Duration increased by 25%] -or- [Gain a 15% chance for a power to have no cooldown]
Fitness [Sentinel] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Squadmate health/shield increased by 30%]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 30% / Damage Protection increased by 20% for 30 sec after heavy melee kill]
Medic [ME1 Shared with Engineer]
Improves upon the first aid and medicine talents and dramatically increase the recharge rate of associated abilities.
Reduces first aid and medicine recharge time (6-21%)
Neural Shock Specialization : Improves duration by 25% and toxic damage by 40.
First Aid Specialization : Does 80 extra healing, ignores toxic damage, and revives party members.
Bastion [ME1 Shared with Adept]
Bastion characters can use all biotic talents quickly and dynamically for defense or opponent immobilization.
Reduces recharge time on biotic abilities (4-14%)
Barrier Specialization : Increases strength and duration by 25% and will regenerate 40 shields per second.
Stasis Specialization : Enemies effected by stasis can be damaged.
Guardian [ME2]
You excel under stress, reducing your recharge time as far as it will go, and your forceful personality takes your Paragon/Renegade scores to the maximum level.
Health +20% Power Recharge -30% Paragon/Renegade +100%
Raider [ME2]
You specialize in using your engineering and biotics as weapons, reducing recharge time a small amount further and giving a bonus to your powers' damage.
Health +15% Power Recharge -20% Power Damage +15% Paragon/Renegade +70%
Cerberus Officer [ME2]
Overload/Warp/Slam (Heavy Pistol/Submachine Gun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Squad Health (2.50/5.00/7.50%) Squad Weapon Damage (2.50/5.00/7.50%)
• Cerberus Leader : Miranda's coordination of the fire team gives an increased bonus to squad weapon damage.
health +20% weapon damage +25% squad health +7.50% squad weapon damage +15%
• Cerberus Tactician : Miranda's leadership tactics leave no one behind, giving an increased bonus to squad health.
health +20% weapon damage +25% squad health +15% squad weapon damage +7.50%
Alliance Officer [Kaiden] [ME3]
Reave/Overload/Cryo Blast/Barrier (Heavy Pistol/Assault Rifle)
Rank 1: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 2: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 3: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 4: [Weapon Damage increased by 20%] -or- [Health/Shields increased by 30%]
Rank 5: [Biotic Power damage increased by 30%] -or- [Tech Power damage increased by 30%]
Rank 6: [Squad Tech/Biotic Power damage increased by 10%] -or- [Squad Shield Recharge Delay reduced by 15%]
#nosignature#
This page lists the specializations that can be found throughout the series. You are not required to choose one of these listed here, you may entirely make up your own. Generally they in some way pertain to your race, unique skills, or occupation. Keep in mind that the numbers here are largely meaningless, they have no real bearing on the roleplay. They are merely listed so that you can estimate the difference between the boost of a stat in comparison to another specialization. While two different choices both boost health, there may be a significant difference in how much it is elevated. When including one or making one for your application, please do not include the percentages, merely include a explanation of it's skills. You may elaborate more than what is found here, but keep it very brief!
Soldier [ME1]
Increases heath (4-14%) and regeneration (3-5.5) per second.
Combat Mastery [ME2]
Improves health (10/20/30%) Weapon Damage (3/6/9%) Storm Speed (20/30/40%) Paragon/Renegade (20/40/70%)
Combat Mastery [ME3]
Rank 1: <+4% reputation bonus / +5% weapon damage / +20pts weight capacity>
Rank 2: Weapon Damage increased by 5% / Reputation increased by 4%
Rank 3: Weight Capacity increased by 30pts / Reputation increased by 4%
Rank 4: [Weapon Damage increased by 5% / Power Damage increased by 10%] -or- [Reputation increased by 8% / Power Duration increased by 25%]
Rank 5: [Squad Weapon Damage increased by 20%] -or- [Headshot Damage increased by 20%]
Rank 6: [Weight Capacity increased by 50pts] -or- [Weapon Damage increased by 10% / Ammo Power Damage increased by 40%]
Fitness [Soldier] [ME3]
Rank 1: <+15% health / +15% shield / +15% melee damage>
Rank 2: Health/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Shields increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Shield increased by 25%] -or- [Melee Damage increased by 30% / Weapon Damage increased by 25% for 20 sec after heavy melee kill]
Commando [ME1 Shared with Infiltrator]
Commandos rely on lethal efficiency and precision strikes rather than brute force to eliminate their opponents.
Increases weapon damage (6-21%)
Immunity Specialization : Reduces recharge time by 25%
Assassin Specialization : Reduces recharge time on marksman and assassination by 25%
Commando [ME2]
Your killing intent is ever-present, increasing weapon damage and storm speed, and giving a damage bonus to powers.
Health +30% Weapon Damage +15% Storm Speed +50% Power Damage +15% Paragon/Renegade +70%
Shock Trooper [ME1 Shared with Vanguard]
Highly trained killing machines that excel in all combat situations.
Increases health (4-14%) and damage protection (6-16%)
Immunity Specialization: Reduces recharge time by 25%
Adrenaline Burst Specialization : Reduces the recharge time on Adrenaline Burst by 25%
Shock Trooper [ME2]
Your survival instinct grants you an intense concentration that further increases weapon damage and storm speed, and gives a duration bonus to powers.
Health +40% Weapon Damage +9% Storm Speed +40% Power Duration +15% Paragon/Renegade +100%
Mercenary Veteran [ME2]
Concussive Shot/Disruptor Ammo/Inferno Grenade (Assault Rifle/Sniper Rifle)
Increases Health (5/10/15%) Weapon Damage (12.50/25.00/37.50%)
• Mercenary Warlord : Zaeed's combat knowledge increases his weapon damage even further.
health +15% weapon damage +50%
• Mercenary Commando : Zaeed's hardened survival instincts increases his effective health.
health +20% weapon damage +37.50%
Krogan Berserker [ME2]
Concussive Shot/Incendiary Ammo/Fortification (Assault Rifle/Shotgun)
Increases Health (20/30/40%) Health Regeneration (20/30/50 per second) Weapon Damage (4/10/15%)
• Krogan Pureblood : Grunt's mastery of his blood rage increases his already fantastic regeneration rate, letting him survive wounds that would kill other krogan.
health +50% health regeneration 55 per second, weapon damage 15%
• Krogan Warlord : Grunt can go berserk without losing his lethal focus, increasing his weapon damage.
health +50% health regeneration 40 per second, weapon damage 25%
Alliance Officer [Ashley] [ME3]
Concussive Shot/Marksman/Inferno Grenade/Disruptor Ammo (Assault Rifle/Sniper Rifle)
Rank 1: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 2: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 3: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 4: [weapon damage increased by 30%] -or- [Health/Shields increased by 30%]
Rank 5: [Power Damage increased by 20%] -or- [Sniper Rifle damage increased by 45%]
Rank 6: [Squad weapon damage increased by 10%] -or- [Assault Rifle damage increased by 60%]
Arms Master [ME3]
Carnage/Fortification/Frag Grenade/Incendiary Ammo (Assault Rifle/Shotgun)
Rank 1: Health/Shields increased by 20% and Weapon Damage increased by 10%
Rank 2: Health/Shields increased by 20% and Weapon Damage increased by 10%
Rank 3: Health/Shields increased by 20% and Weapon Damage increased by 10%
Rank 4: [Health/Shields increased by 40%] -or- [Weapon Damage increased by 20%]
Rank 5: [Power damage increased by 20%] -or- [Time Before Shields Regen reduced by 20%]
Rank 6: [Squad Health/Shields increased by 20%] -or- [Health/Shields increased by 40% and Melee damage increased by 100%]
Adept [ME1]
Reduces recharge time of all biotic powers (4-14%) and biotic protection. (6-21%)
Biotic Mastery [ME2]
Improves health (5/10/15%) Power Recharge (-5/10/15%) Paragon/Renegade (20/40/70%)
Biotic Mastery [ME3]
Rank 1: <+4% reputation / +10% power damage / +10pts weight capacity>
Rank 2: Weight Capacity increased by 20 / Reputation increased by 4%
Rank 3: Damage/Force increased by 10% / Reputation increased by 4%
Rank 4: [Damage/Force increased by 15%] -or-[Duration increased by 25% / Reputation increased by 8%]
Rank 5: [Damage/Force increased by 10% / Weight increased by 20pts] -or- [Henchmen Damage/Force increased by 30%]
Rank 6: [Damage/Force/Duration increased by 25%] -or- [Power Recharge reduced by 40% for 30 sec after biotic detonation]
Fitness [Adept] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 30% / Power Damage increased by 30% for 20 sec after heavy melee kill]
Bastion [ME1 Shared with Sentinel]
Bastion characters can use all biotic talents quickly and dynamically for defense or opponent immobilization.
Reduces recharge time on biotic abilities (4-14%)
Barrier Specialization : Increases strength and duration by 25% and will regenerate 40 shields per second.
Stasis Specialization : Enemies effected by stasis can be damaged.
Bastion [ME2]
All your powers last longer and take less time to recharge. Paragon/Renegade scores increase.
Health +20% Power Recharge -20% Power Duration +15% Paragaon/Renegade +100%
Nemesis [ME1 Shared with Vanguard]
A biotic who excels at using their abilities to damage or weaken foes.
Increases damage and duration of biotic abilities (4-14%)
Warp Specialization : Increases radius by 2m and damage per second by 25%.
Lift Specialization : Increases radius by 4m.
Nemesis [ME2]
Your biotic powers do more damage and take less time to recharge.
Health +15% Power Recharge -20% Power Damage +15% Paragaon/Renegade +70%
Asari Scientist [ME1]
Throw/Lift/Warp/Singularity/Barrier/Stasis/First Aid/Electronics (Overload)
Reduces biotic recharge (4-14%) First Aid heals additional (20-70) reduces first aid recharge (1-6%)
Asari Scientist [ME2]
Warp/Singularity/Stasis (Heavy Pistol/Submachine Gun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Asari Controller : Increases Liara's biotic abilities, further reducing the recharge time of her powers.
health +20% weapon damage 18% power recharge -25%
• Asari Operative : Liara's combat experience improves her targeting skills, increasing weapon damage.
health +20% weapon damage 25% power recharge -18%
Pure Biotic [ME3]
Warp/Singularity/Stasis/Warp Ammo (Heavy Pistol/Submachine Gun)
Rank 1: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 2: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 3: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 4: [Power Recharge reduced by 40%] -or- [Health/Shields increased by 20%]
Rank 5: [Weapon Damage increased by 20%] -or- [Power Force/Duration increased by 30%]
Rank 6: [Squad Biotic Power Recharge reduced by 10%] -or- [Singularity Recharge reduced by 100%]
Asari Justicar [ME2]
Throw/Pull/Reave (Submachine Gun/Assault Rifle)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Sapiens Justicar : Samara's biotic abilities now rival those of an asari Matriarch, further reducing the recharge time of her powers.
health +20% weapon damage 18% power recharge -25%
• Caedo Justicar : Samara's time is spent honing her lethal skills, increasing her weapon damage.
health +20% weapon damage 25% power recharge -18%
Ardat-Yakshi [ME2]
Throw/Pull/Dominate (Submachine Gun/Assault Rifle)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Endua-Yakshi : Morinth's considerable stamina further increases her health and reduces the recharge time of her powers.
health +20% weapon damage 18% power recharge -25%
• Malian-Yakshi : Morinth's consumption of lives further increases her health as well as her weapon damage.
health +20% weapon damage 25% power recharge -18%
Vengeful Ancient [ME3]
Pull/Slam/Dark Channel/Life Grenade (Heavy Pistol/Assault Rifle)
Rank 1: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 2: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 3: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 4: [Power Damage increased by 40%] -or- [Health/Shields increased by 20%]
Rank 5: [Weapon Damage increased by 20%] -or- [Power Damage increased by 40%]
Rank 6: [Squadmate Powers Damage/Force/Duration increased by 10%] -or- [Squadmate Shield Recharge Speed increased by 20%]
Engineer [ME1]
Reduces recharge time of all tech powers (4-14%) and tech protection. (6-21%)
Tech Mastery [ME2]
Improves health (5/10/15%) Power Recharge (-5/10/15%) Research project cost (-5/10/15%) Paragon/Renegade (20/40/70%)
Tech Mastery [ME3]
Rank 1: <+4% reputation / +10% power damage / +10pts weight capacity>
Rank 2: Weight Capacity increased by 20pts / Reputation increased by 4%
Rank 3: Power Damage increased by 10% / Reputation increased by 4%
Rank 4: [Power Damage increased by 15%] -or- [Power Duration increased by 25% / Reputation increased by 8%]
Rank 5: [Power Damage increased by 10% / Weight Cap increased by 20pts] -or- [Squad Power Damage/Force increased by 30%]
Rank 6: [Power Damage/Duration increased by 25%] -or- [Drone/Turret Damage increased by 50% / Drone/Turret Shields increased by 100%]
Fitness [Engineer] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 30% / Power Damage increased by 30% for 20 sec after heavy melee kill]
Medic [ME1 Shared with Sentinel]
Improves upon the first aid and medicine talents and dramatically increase the recharge rate of associated abilities.
Reduces first aid and medicine recharge time (6-21%)
Neural Shock Specialization : Improves duration by 25% and toxic damage by 40.
First Aid Specialization : Does 80 extra healing, ignores toxic damage, and revives party members.
Operative [ME1 Shared with Infiltrator]
Operatives are masters at manipulating their environment to maximum advantage.
Reduces recharge time on tech attacks (4-14%)
Overload Specialization : Improves explosion radius by 2m, damage by 50, shield damage by 200 and vulnerability by 5%.
Sabotage Specialization : Improves explosion radius by 2m, damage by 50, burn damage by 1 per second and duration by 5 seconds.
Mechanic [ME2]
Your powers are incredibly efficient. They recharge faster and last longer. Your Paragon/Renegade scores receive their final bonus.
Health +20% Power Recharge -20% Power Duration +15% Research Project Cost -25% Pragaon/Renegade +100%
Demolisher [ME2]
Specializing in combat operations, you reduce recharge time on all powers and receive a bonus to their damage.
Health +15% Power Recharge -20% Power Damage +15% Research Project Cost -25% Pragaon/Renegade +70%
Quarian Machinist [ME1]
Pistols/Shotguns/Basic Armor/First Aid/Electronics/Damping/Decryption/Hacking
Increases tech resistance (10-35%) shield capacity (60-210)
Quarian Machinist [ME2]
Combat Drone/AI Hacking/Energy Drain (Heavy Pistol/Shotgun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Duration (6/12/18%)
• Quarian Engineer : Tali is operating at peak efficiency, increasing the duration of her powers.
health +20% weapon damage 18% power duration 25%
• Quarian Mechanic : Tali's expertise in engineering firearms of all kinds increases her weapon damage.
health +20% weapon damage 25% power duration 18%
Quarian Machinist [ME3]
Energy Drain/Hijack/Combat Drone/Defense Drone (Heavy Pistol/Shotgun)
Rank 1: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 2: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 3: Health/Shields increased by 10% and Power Recharge reduced by 20%
Rank 4: [Health/Shields increased by 20%] -or- [Power Recharge reduced by 40%]
Rank 5: [Tech Power Damage/Duration increased by 30%] -or- [Weapon Damage increased by 20%]
Rank 6: [Squad Tech Power Recharge reduced by 10%] -or- [Drone Powers Recharge reduced by 50%]
Salarian Scientist [ME2]
Incinerate/Cryo Blast/Neural Shock (Heavy Pistols/Submachine Guns)
Increases Health (6/12/18%) Weapon Damage (6/12/18%) Shields (6/12/18%)
• Salarian Genius : Mordin's technical breakthroughs further increase the strength of his shields.
health +25% weapon damage 18% shields 25%
• Salarian Savant : Mordin's study of ballistics, physics, and shock trauma increase his weapon damage.
health +25% weapon damage 25% shields 18%
Unshackled AI [ME3]
Incinerate/Overload/Decoy/Defense Matrix (Heavy Pistol/Submachine Gun)
Rank 1: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 2: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 3: Health/Shields increased by 10% and Power Damage increased by 20%
Rank 4: [Health/Shields increased by 20%] -or- [Power Damage increased by 20%]
Rank 5: [Tech Power Damage increased by 30%] -or- [Weapon Damage increased by 20%]
Rank 6: [Squad Tech Power Damage/Duration increased by 10%] -or- [Time Before Shields Regenerate reduced by 20%]
Vanguard [ME1]
Increases biotic protection (6-21%) as well as pistol and shotgun damage (5-10%)
Assault Mastery [ME2]
Improves Health (5/10/15%) Weapon Damage (3/6/9%) Power recharge (-3/6/9%) Paragon/Renegade (20/40/70%)
Assault Mastery [ME3]
Rank 1: <+4% reputation / +2.5% weapon damage / +5% power damage / +15pts weight capacity>
Rank 2: Weight Capacity increased by 20pts and Reputation increased by 4%
Rank 3: Power Damage increased by 5% / Weapon Damage increased by 2.5% / Reputation increased by 4%
Rank 4: [Power Damage increased by 10% and Weapon Damage increased by 5%] -or- [Power Force increased by 30% and Reputation increased by 8%]
Rank 5: [Squad Power Damage increased by 15% and Squad Weapon Damage increased by 10%] -or- [Weight Capcity increased by 35pts]
Rank 6: [Shotgun Damage increased by 15%] -or- [Power Damage/Force increased by 25% / Power Duration increased by 15%]
Fitness [Vanguard] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 15%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 25%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 25% / Biotic Charge Recharge reduced by 200% after heavy melee kill]
Shock Trooper [ME1 Shared with Soldier]
Highly trained killing machines that excel in all combat situations.
Increases health (4-14%) and damage protection (6-16%)
Immunity Specialization: Reduces recharge time by 25%
OR
Barrier Specialization : Increases strength and duration of barrier by 25% and will regenerate 40 shields per second.
Adrenaline Burst Specialization : Reduces the recharge time on Adrenaline Burst by 25%
Nemesis [ME1 Shared with Adept]
A biotic who excels at using their abilities to damage or weaken foes.
Increases damage and duration of biotic abilities (4-14%)
Warp Specialization : Increases radius by 2m and damage per second by 25%.
Lift Specialization : Increases radius by 4m.
Destroyer [ME2]
Your weapon inflicts even more damage, and you receive a damage bonus to biotic powers.
Health +15% Weapon Damage +15% Power Recharge -9% Power Damage +15% Paragon/Renegade +70%
Champion [ME2]
Your staying power lets you survive marathons of combat. Power-recharging time and Paragon/Renegade scores are improved still further, and you receive a bonus to biotic power duration.
Health +20% Weapon Damage +9% Power Recharge -15% Power Duration +15% Paragon/Renegade +100%
Krogan Battlemaster [ME1]
Assault Rifles/Shotguns/Combat Armor/Fitness/Warp/Throw/Barrier/Stasis
Health Regeneration (3-5.5 per second) melee damage (50-175%) physics force resistance (25-50%)
Drell Assassin [ME2]
Throw/Warp/Shredder Ammo (Submachine Gun/Sniper Rifle)
Increases Health (5/10/15%) Weapon Damage (12.50/25.00/37.50%)
• Drell Marksman : Thane's anatomical expertise and unerring aim increases his weapon damage beyond its already extraordinary level.
health +15% weapon damage +50%
• Drell Veteran : Thane's experience surviving life-threatening wounds increases his effective health.
health +20% weapon damage +37.50%
Cerberus Operative [ME2]
Pull/Incendiary Ammo/Barrier (Heavy Pistol/Shotgun)
Increases Health (10/20/30%) Weapon Damage (6/12/18%)
• Cerberus Veteran : Jacob's experience surviving gunshot wounds and other traumas increases his health.
health +40% weapon damage +18%
• Cerberus Specialist : Jacob's expertise in neutralizing hostiles increases his weapon damage.
health +30% weapon damage +25%
Subject Zero [ME2]
Shockwave/Pull/Warp Ammo (Heavy Pistol/Shotgun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Primal Adept : Jack can push her biotic abilities to the limit, greatly reducing recharge times of her powers.
health +20% weapon damage +18% power recharge -25%
• Primal Vanguard : Jack focuses her ruthless energy into combat, heightening her weapon damage.
health +20% weapon damage +25% power recharge -18%
Infiltrator [ME1]
Reduces heat buildup on pistols and sniper rifles (5-10%) as well as tech explosion damage (5-15%)
Operative [ME2]
Improves health (5/10/15%) Weapon Damage (3/6/9%) Power Recharge (-3/6/9%) Sniper Time Slowdown (30/40/50%) Sniper Time Duration (1.50/1.75/2.00 seconds) Paragon/Renegade (20/40/70%)
Operational Mastery [ME3]
Rank 1: <+4% reputation / +2.5% weapon damage / +15pts weight capacity / +25% sniper time-dilation>
Rank 2: Weight Capacity increased by 20pts / Influence increased by 4%
Rank 3: Weapon Damage increased by 2.5% / Sniper Time-Dilation increased by 10% / Reputation increased by 4%
Rank 4: [Weapon Damage increased by 5% / Power Damage increased by 10%] -or- [Power Duration increased by 25% / Influence increased by 8%]
Rank 5: [Squad Weapon Damage increased by 10% / Squad Power Damage/Force increased by 15%] -or- [Weight Capacity increased by 35pts]
Rank 6: [Power Damage/Duration increased by 25%] -or- [Sniper Rifle Damage increased by 15% / Headshot Damage increased by 15%]
Fitness [Infiltrator] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage increased by 75% for 30 sec after heavy melee kill]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 30% / Weapon Damage increased by 25% for 20 sec after heavy melee kill]
Commando [ME1 Shared with Soldier]
Commandos rely on lethal efficiency and precision strikes rather than brute force to eliminate their opponents
Increases weapon damage (6-21%)
Immunity Specialization : Reduces recharge time by 25%
Assassin Specialization : Reduces recharge time on marksman and assassination by 25%
Operative [ME1 Shared with Engineer]
Operatives are masters at manipulating their environment to maximum advantage.
Reduces recharge time on tech attacks (4-14%)
Overload Specialization : Improves explosion radius by 2m, damage by 50, shield damage by 200 and vulnerability by 5%.
Sabotage Specialization : Improves explosion radius by 2m, damage by 50, burn damage by 1 per second and duration by 5 seconds.
Assassin [ME2]
Your focus in sniper zoom is enhanced, and you receive a damage bonus to all weapons and powers.
Health +15% Weapon Damage +15% Power Recharge -9% Power Damage +15% Sniper Time Slowdown 60% Sniper Time Duration 2.25 seconds Paragon/Renegade +70%
Agent [ME2]
Your endurance and mental fortitude reduce the recharge time of powers and give a bonus to their duration. Your Paragon/Renegade scores reach their highest level.
Health +20% Weapon Damage +9% Power Recharge -15% Power Duration +15% Sniper Time Slowdown 50% Sniper Time Duration 2.00 seconds Paragon/Renegade +100%
Turian Agent [ME1]
Assault Rifle/Sniper Rifle/Tactical Armor/Assault Training/Decryption/Damping/First Aid/Electronics
Improves accuracy (4-19%) Damage with assault rifle and sniper rifle (4-9%)
Turian Rebel [ME2]
Concussive shot/Overload/Armor Piercing Ammo (Assault Rifle/Sniper Rifle)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Damage (6/12/18%)
• Turian Renegade : If it can be fired, Garrus knows how to use it. His weapon and power damage increases dramatically.
health +15% weapon damage 25% power damage 25%
• Turian Survivor : Long hours alone against impossible odds have conditioned Garrus' health, and kept his powers sharp.
health +15% weapon damage 25% power damage 25%
Turian Rebel [ME3]
Concussive Shot/Overload/Proximity Mine/Armor-Piercing Ammo (Assault Rifle/Sniper Rifle)
Rank 1: Health/Shields increased by 10% and weapon damage increased by 20%
Rank 2: Health/Shields increased by 10% and weapon damage increased by 20%
Rank 3: Health/Shields increased by 10% and weapon damage increased by 20%
Rank 4: [Weapon Damage increased by 40%] -or- [Health/Shields increased by 20%]
Rank 5: [Power Damage increased by 20%] -or- [Assault Rifle damage increased by 50%]
Rank 6: [Squad Power damage increased by 10%] -or- [Sniper Rifle damage increased by 60%]
Master Thief [ME2]
Shadow Strike/Overload/Flashbang Grenade (Heavy Pistol/Submachine Gun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Master Infiltrator : Kasumi specializes in her tech mastery, greatly reducing the recharge time of her powers.
health +20% weapon damage +18% power recharge -25%
• Master Saboteur : Kasumi specializes in weapon combat, increasing her weapon damage.
health +20% weapon damage +25% power recharge -18%
Geth Infiltrator [ME2]
AI Hacking/Combat Drone/Geth Shield Boost (Assault Rifle/Sniper Rifle)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Power Recharge (-6/12/18%)
• Geth Assassin : Legion has become an expert at disassembling organics and synthetics alike, increasing its weapon damage.
health +15% weapon damage +25% power recharge -25%
• Geth Trooper : Legion has created redundant systems for its critical functions, increasing its health.
health +20% weapon damage +18% power recharge -25%
Sentinel [ME1]
Reduces the cooldown on biotic and tech abilities (3-10%) pistol damage (2-12%) and accuracy (4-19%) marksman
Defender [ME2]
Improves Health (5/10/15%) Power Recharge (-5/10/15%) Paragon/Renegade (20/40/70%)
Offensive Mastery [ME3]
Rank 1: <+4% reputation / +2.5% weapon dmg. / +5% power dmg. / +15pts weight capacity>
Rank 2: Weight Capacity increased by 20pts / Influence increased by 4%
Rank 3: Power Damage increased by 5% / Weap. Dmg increased by 2.5% / Influence increased by 4%
Rank 4: [Power Damage/Force increased by 15%] -or- [Power Duration increased by 25% / Influence increased by 8%]
Rank 5: [Squad Power Damage/Force increased by 15% / Squad Weapon Damage increased by 10%] -or- [Weight Cap increased by 35pts]
Rank 6: [Power Damage/Force/Duration increased by 25%] -or- [Gain a 15% chance for a power to have no cooldown]
Fitness [Sentinel] [ME3]
Rank 1: <+15% health / +15% barrier / +15% melee damage>
Rank 2: Health/Barrier increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Barrier increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Squadmate health/shield increased by 30%]
Rank 6: [Health/Barrier increased by 25%] -or- [Melee Damage increased by 30% / Damage Protection increased by 20% for 30 sec after heavy melee kill]
Medic [ME1 Shared with Engineer]
Improves upon the first aid and medicine talents and dramatically increase the recharge rate of associated abilities.
Reduces first aid and medicine recharge time (6-21%)
Neural Shock Specialization : Improves duration by 25% and toxic damage by 40.
First Aid Specialization : Does 80 extra healing, ignores toxic damage, and revives party members.
Bastion [ME1 Shared with Adept]
Bastion characters can use all biotic talents quickly and dynamically for defense or opponent immobilization.
Reduces recharge time on biotic abilities (4-14%)
Barrier Specialization : Increases strength and duration by 25% and will regenerate 40 shields per second.
Stasis Specialization : Enemies effected by stasis can be damaged.
Guardian [ME2]
You excel under stress, reducing your recharge time as far as it will go, and your forceful personality takes your Paragon/Renegade scores to the maximum level.
Health +20% Power Recharge -30% Paragon/Renegade +100%
Raider [ME2]
You specialize in using your engineering and biotics as weapons, reducing recharge time a small amount further and giving a bonus to your powers' damage.
Health +15% Power Recharge -20% Power Damage +15% Paragon/Renegade +70%
Cerberus Officer [ME2]
Overload/Warp/Slam (Heavy Pistol/Submachine Gun)
Increases Health (5/10/15%) Weapon Damage (6/12/18%) Squad Health (2.50/5.00/7.50%) Squad Weapon Damage (2.50/5.00/7.50%)
• Cerberus Leader : Miranda's coordination of the fire team gives an increased bonus to squad weapon damage.
health +20% weapon damage +25% squad health +7.50% squad weapon damage +15%
• Cerberus Tactician : Miranda's leadership tactics leave no one behind, giving an increased bonus to squad health.
health +20% weapon damage +25% squad health +15% squad weapon damage +7.50%
Alliance Officer [Kaiden] [ME3]
Reave/Overload/Cryo Blast/Barrier (Heavy Pistol/Assault Rifle)
Rank 1: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 2: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 3: Health/Shields increased by 15% and Weapon Damage increased by 15%
Rank 4: [Weapon Damage increased by 20%] -or- [Health/Shields increased by 30%]
Rank 5: [Biotic Power damage increased by 30%] -or- [Tech Power damage increased by 30%]
Rank 6: [Squad Tech/Biotic Power damage increased by 10%] -or- [Squad Shield Recharge Delay reduced by 15%]
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