Firstly, I would like to welcome everyone to this wonderful community. It is an ongoing work in progress, which I hope never stops, as we are always trying to improve this experience. Also I expect everyone to read these rules and the other guides, so don't ask me where the password can be found, I assure you it is here. I will change it from time to time, randomly, so don't bother asking other members because it will most likely be different.
Now for the rules.
• No one below age fifteen.
• Posts must be of two large paragraphs in length and are expected to possess proper grammar and spelling. I.E. No text speak, awful run on sentences, please use your periods and Capitals in the proper place.
• Obviously no god-modding, meta-gaming, or using information outside of your characters knowledge.
• You may not kill a character without the owner's permission or unless it was previously decided (like an NPC)
• Please create a new account per character and the name corresponding to the character(s).
• No signatures larger than 500 by 300.
• Show us that you accept these rules by putting the password in your application.
Last Edit: Jun 5, 2012 4:37:25 GMT -5 by Ryz Skagan
Post by Marɨck Løcke on Nov 2, 2011 1:35:46 GMT -5
Gameplay Player Notes
-Weapons ▪ Keep the recharge time of your powers in mind relative to the weight of the weapons you are carrying. A few seconds can be a long time in the middle of combat. ▪ Heavy weapons should be used within context. ▪ With the standardization of the impeccably made mark-14 canister template, nearly all modern grenades use this model with internal parts varied for different effects. While the canister itself cannot be fabricated by an omni-tool, grenades found in the field may be gutted and internal components replaced via fabrication to change it into the type of grenade your omni-tool has the applications to create. In other words, grenades you find are typically hollow and are changed to the type you currently possess.
-Armor ▪ Nearly all helmets are capable of collapsing around the sides of the head or back of the neck, in a similar manner to how weapons collapse, for when not in combat to reveal the face. ▪ An enemy having an armor bar of defense that protects them before their health bar is exposed is not determined if they physically have armor on as most will. This is representative of someone wearing ablative plates, which chip away when impacted for protection. Thus this armor bar above health represents wearing away at this extra outer layer of armor. This is significant because this armor will also stop some abilities, in particular biotics, from effecting them.
-Biotics ▪ Biotic abilities are more strenuous and difficult to use than implied in gameplay. Look to their lore such as on the mass effect wiki to learn more. ▪ Biotic abilities are not telekinesis or the force, to my knowledge there has been no instance of fine control used. ▪ Biotic Charge does not allow the user to phase through objects in the environment.
-Tech ▪ Sabotage from ME3 has been separated into two powers. Hijack mimicking AI Hacking from ME2 and Sabotage mimicking the original back in ME1. ▪ Overload no longer stuns organics.
-Other ▪ Biotic and tech explosions are separated and do not interact with each other. Meaning a biotic ability cannot set off a tech burst and vice versa. ▪ Cybernetics and prosthesis are not nearly as advanced in mass effect as they are in other sci-fi due to the standardization of cloned limbs. The exception to this rule is Cerberus technology which has indoctrination devices attached and the Alliance has not had the chance to study them due to detonation when captured.
Site Player Notes
▪ You are limited to two characters, one primary on the Dresden, and one minor on Dresden or major off the Dresden. ▪ We do not allow; Ardat-Yakshi, Virtual Aliens, Raloi, Reaper Tech, Indoctrinated Characters, Male Asari, Unveiled Quarians (in full rp), Salarian Biotics (off world), ▪ We may allow after you've been roleplying here for quite some time; Spectre, Krogan Battlemaster, Asari Justicar, Female Salarian/Krogan, Yahg, Prothean, Geth, Cybernetics, Ex-Cerberus, High Military Position, Pets (I.E. Varren).
▪ We do not need special snowflakes here. Your character does not have to be important to be interesting. For example your character could be a gruff salarian operative, but they don't need to be the founding member of the STG. You do not need to be the first Krogan to be an N7. You do not need to be the guy who can walk into a room and kill twenty guys. Really, you don't. We are not Shepard. We are not his crew. We are not Anderson. Hell, we are not even Captain Bailey. Think back to the last time you played mass effect. Remember any one of those random npc you walked past in the citadel without a name, that's you. We are the background characters of the galaxy, the ones who keep it turning. Let your personality shine, not your artificial importance. Are you a member of C-SEC? Great! Are you the C-SEC Commissioner? Not so great. Let me clarify some terms...
Mary Sue – A character who's positive qualities far outshine their negative qualities. A negative quality isn't one simply because it is suppose to be or said to be, it actually has to properly effect the individual and not played for attention/uniqueness. It is indeed possible to go to far in the opposite direction or the quality fall flat and isn't really a hindrance at all. Basically a Mary Sue is a character, while a person has flaws. Make a person, not a character. This term can also be applied to someone who is generally liked by everyone, but this is usually because the distinct lack of flaws.
Special Snowflake – This is something very inherently tied to the setting and one's perceptions of it. We have certain view of what comprises a setting alongside expectations for our character. A half-demon, half angel or a mech the size of a skyscraper may be perfectly acceptable within one setting while it takes several leaps of logic for it to exist in another. Most of us will make the assumption that were just a bit better or more special at what we do than the average joe. That isn't a very large or difficult to accept assumption. A special snowflake however abuses this room for assumptions, making you take several consecutive leaps or a trip across a giant chasm to accept the premise of their character. Generally the individual creating the character has difficulty seeing this as it makes sense within their own mind. The key to recognizing that this is happening is to observe how many small assumptions or rather even a single giant assumption it takes to accept the concept within the setting.
▪ Avoid bringing canon characters into your roleplay and backstory. Period. You did not fight alongside Shepard, Garrus is not your bro, Jack did not do red sand with you, and you did not beat Urdnot Wrex in an arm wrestling match. There are some very rare exceptions. If your in C-Sec customs, you'd certainly have run into Captain Bailey. But he is not your friend, you merely know of him. This is only acceptable with minor canon characters and in rare situations that cannot be avoided. If you find yourself writing about how you interacted with a canon character when writing your backstory, stop writing it. Back up, think it over. Is it really that important? Will your character actually be lessened if you don't mention the bar fight you had with Zaeed? Almost certainly not. Avoid it.
▪ Don't assume control of other peoples' characters and stories without their permission. If you want to do something like that, the forum has a PM feature you can use to contact other people on the forum. Ask nicely, and don't be offended if they don't want to roll with your idea. That said, TALK to the other members. Plan out your roleplay. You can do this without revealing every detail and making it boring. All you have to do is discuss key events. I've been asked several times how I make my threads flow so well. It's not me, it's everyone in the thread. We worked together as a team to create a story. By story I mean something with a planned beginning, middle, and end. This is absolutely key. Mongorian Chop Squad. Have an objective, where you want to start the thread, where it should be in the middle, and how it should end. Decide these three points before you even hit create thread and then discuss with the other players. Personally I hate those threads which are unplanned, eventually peter out, and just become the characters standing around until they exit. Try this method and you'll soon find that those threads no longer exist. By actually creating a story rather than just another thread you can help make the thread into something truly entertaining, not just to play in, but even for spectators to read.