Post by Marɨck Løcke on Aug 18, 2012 13:07:34 GMT -5
Instructions
• All characters have a base 350 health/armor/shields and 30% weight capacity.
• Choose one training and one fitness.
• You have 42 points to distribute between your training and fitness.
• Each rank costs points equal to it's number. Rank 1 costs 1 point, Rank 2 costs 2 points, ect.
• Normally once you reach rank 4 you must make a choice between two options. However you may choose both here provided you spend the appropriate points. If you want both rank 4 options, you must pay 4 points for each, costing you 8 points.
• The same applies for higher levels, with one exception. In order to take both rank 5 options, you must have both rank 4 options. Similarly if you want both rank 6 options, you must have both rank 5 options.
• This allows you to completely take all options in either your training or fitness, which would cost you 36 points. That would only leave you with 6 points left, allowing you to go up to rank 3 in the passive you did not completely max out.
Eample 1
• You are given enough points to max one wing training and one wing in fitness. So lets say you want to be good with weapons and defenses. So you go down the side in training which improves your weapons, up to rank 6 costing you 21 points. Next you go down the side in fitness which improves your health/armor/shields, up to rank 6 costing you the remaining 21 points.
The resulting character is able to dish out damage with his weapons and take a beating equally well.
Example 2
• You want your character to be a damage dealing powerhouse so you look to training. One side allows for you to improve your weapon damage while the other side improves power damage. Lets say that you want both, so you spend 36 points to fill out everything in training to the max. This leaves you with 6 points left over for fitness, letting you go up to rank 3 to a little melee damage and defenses.
So the resulting character is both very proficient with his weapons and powers, but is weaker when it comes to melee and taking damage.
• All sorts of options exist in-between these two examples. You can become incredibly focused in one area at the cost of another, or make your character balanced to handle any situation. Spend the points in a way that you believe best represents your character's skills.
What do these mean?
• These may be renamed to fit your character such as Alliance Training, Asari Commando, Turian Veteran, Krogan Berserker, Drell Assassin, Salarian Operative, ect.
• Consider what your choices represent for you character. Weapon damage would represent your character being proficient with firearms. Headshot damage would represent them being very accurate with firearms. Power damage would represent them being an expert with their offensives abilities. Melee damage would represent them being an accomplished martial artist. Health/Armor/Shields would represent them being tougher and more able to withstand pain than the average person.
Optional Replacements
• Rank 6 Evolve B of Training [Weapon Weight reduced by 20%] may be replaced by a single weapon type's weight reduced by 30%.
• Rank 6 Evolve B of Fitness [Melee Damage increased by 30% / Weapon Damage increased by 25% for 20 sec after HMK] may be replaced by [Melee Damage increased by 30% / Power Damage increased by 25% for 20 sec after HMK]
Rank 1: <Power Damage/Force increased by 5% / Weapon Damage increased by 5% / Weight Capacity increased by 10%>
Rank 2: Power Damage/Force increased by 5%
Rank 3: Weapon Damage increased by 5%
Rank 4: [Weapon Damage increased by 7.50%] -or- [Power Damage/Force increased by 10% / Weight Capacity increased by 20%]
Rank 5: [Headshot Damage increased by 20%] -or- [Power Damage/Force increased by 15%]
Rank 6: [Weapon Damage increased by 10%] -or- [Weapon Weight reduced by 20%]
Rank 1: <Power Damage/Force increased by 10% / Weapon Damage increased by 2.50% / Weight Capacity increased by 10%>
Rank 2: Weapon Damage increased by 2.50%
Rank 3: Power Damage/Force increased by 10%
Rank 4: [Weapon Damage increased by 7.50%] -or- [Power Damage/Force increased by 10% / Weight Capacity increased by 20%]
Rank 5: [Headshot Damage increased by 20%] -or- [Power Damage/Force increased by 15%]
Rank 6: [Weapon Damage increased by 10%] -or- [Weapon Weight reduced by 20%]
Rank 1: <Power Duration increased by 15% / Weapon Damage increased by 5% / Weight Capacity increased by 10%>
Rank 2: Weapon Damage increased by 5%
Rank 3: Power Duration increased by 10%
Rank 4: [Weapon Damage increased by 7.50%] -or- [Power Duration increased by 25% / Weight Capacity increased by 20%]
Rank 5: [Headshot Damage increased by 20%] -or- [Power Damage/Force increased by 15%]
Rank 6: [Weapon Damage increased by 10%] -or- [Weapon Weight reduced by 20%]
Rank 1: <Weapon Damage increased by 7.50% / Weapon Stability increased by 20% / Weight Capacity increased by 15%>
Rank 2: Weapon Stability increased by 15%
Rank 3: Weapon Damage increased by 5%
Rank 4: [Weapon Damage increased by 7.50% / Weapon Stability increased by 10%] -or- [Power Damage/Force increased by 5% / Weight Capacity increased by 25%]
Rank 5: [Headshot Damage increased by 20%] -or- [Power Damage/Force increased by 10%]
Rank 6: [Weapon Damage increased by 10% / Weapon Stability increased by 10%] -or- [Weapon Weight reduced by 20%]
Rank 1: <Power Damage/Force increased by 2.50% / Weapon Damage increased by 2.50% / Weight Capacity increased by 20%>
Rank 2: Power Damage/Force increased by 5%
Rank 3: Weapon Damage increased by 5%
Rank 4: [Weapon Damage increased by 7.50%] -or- [Power Damage/Force increased by 5% / Weight Capacity increased by 30%]
Rank 5: [Headshot Damage increased by 20%] -or- [Power Damage/Force increased by 10%]
Rank 6: [Weapon Damage increased by 10%] -or- [Weapon Weight reduced by 20%]
Rank 1: <Power Damage/Force increased by 2.50% / Weapon Damage increased by 2.50% / Spare Ammo increased by 10% / Weight Capacity increased by 15%>
Rank 2: Power Damage/Force increased by 5%
Rank 3: Weapon Damage increased by 5%
Rank 4: [Weapon Damage increased by 7.50% / Spare Ammo increased by 15%] -or- [Power Damage/Force increased by 5% / Weight Capacity increased by 25%]
Rank 5: [Headshot Damage increased by 20%] -or- [Power Damage/Force increased by 10%]
Rank 6: [Weapon Damage increased by 10% / Spare Ammo increased by 10%] -or- [Weapon Weight reduced by 20%]
Rank 1: <Power Damage/Force increased by 7.5% / Weapon Damage increased by 2.5% / Grenade Capacity increased by 1>
Rank 2: Power Damage/Force increased by 10%
Rank 3: Weapon Damage increased by 5%
Rank 4: [Weapon Damage increased by 7.50%] -or- [Power Damage/Force increased by 7.5% / Grenade Capacity increased by 1]
Rank 5: [Headshot Damage increased by 20%] -or- [Power Damage/Force increased by 10%]
Rank 6: [Weapon Damage increased by 7.5% / Grenade Capacity increased by 1] -or- [Power Damage/Force increased by 15%]
Rank 1: <Health/Armor/Shields increased by 15% / Melee Damage increased by 15%>
Rank 2: Health/Armor/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Armor/Shields increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge increased by 15%] -or- [Melee Damage increased by 75% for 30 sec after HMK]
Rank 6: [Health/Armor/Shields increased by 25%] -or- [Melee Damage increased by 30% / Weapon Damage increased by 25% for 20 sec after HMK]
Rank 1: <Health/Armor/Shields increased by 10% / Melee Damage increased by 10% / Movement Speed increased by 10%>
Rank 2: Health/Armor/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Armor/Shields increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge increased by 15%] -or- [Melee Damage increased by 75% for 30 sec after HMK]
Rank 6: [Health/Armor/Shields increased by 15% / Movement Speed increased by 10%] -or- [Melee Damage increased by 30% / Weapon Damage increased by 25% for 20 sec after HMK]
Rank 1: <Health/Armor/Shields increased by 15% / Melee Damage increased by 15%>
Rank 2: Health/Armor/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Health/Armor/Shields increased by 15%] -or- [Melee Damage increased by 30%]
Rank 5: [Shield Recharge increased by 15%] -or- [Squadmate Health/Armor/Shields increased by 20%]
Rank 6: [Health/Armor/Shields increased by 25%] -or- [Melee Damage increased by 30% / Damage Protection increased by 20% for 30 sec after HMK]
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