Post by Marɨck Løcke on Nov 23, 2011 12:10:19 GMT -5
Just in case you haven't heard, Bioware accidentally released the demo for a short period of time which very few snapped up. It's now nonfunctional, but the truly important thing is that someone actually extracted an early draft of the script. I've spent the last few days painfully skimming through what amounts to a freaking novel as it contained not only all the story, all the dialogue, items, characters, but even a lot of cut content and technical programming language. So this is one part of the fruit of my labor. I deliver to you most of the weapons and mods from the game. I can clearly see there is more in the coding, but they just haven't given them names or descriptions yet. These are direct quotes taken from the file, but don't think this was an easy task. The whole script was incredibly random strings of code and lists. Sometimes a description would start, cut out in the middle, and continue ten pages later. Thus some of these could not fit into the category I've guessed, such as an assault rifle actually being a sniper rifle, ect. I've given it my best guess.
Be sure to take a look at those links, specially the grenade pistol as it is a gif of it in action. Even looks like a commercial for the gun haha. I was complaining just the other day that bioware has ignored alot of types of weapon, so I went and made my own with long detailed descriptions. Then I get kicked in the face when they actually have a shotgun pistol, riot shotgun, carbine (hybrid sorta inbetween smg and assault rifle) and a designated marksman rifle (hybrid inbetween assault rifle and sniper rifle). I'm quite pleased with the diversity they are including and it saves me having to make up my own. Stop listening to me jabber, read it!
Heavy Pistol
N7 Eagle
Powerful, accurate handgun. Upgrade of the Phalanx heavy pistol.
When the Alliance's Offensive Handgun Project received funding to update one of designs, its engineers chose to upgrade the already-impressive Phalanx pistol. Like its predecessor, the Eagle is a compact, semi-automatic hand-cannon that delivers unprecedented accuracy and punch with a fast firing rate. The Eagle is named after the Desert Eagle, a classic handgun which has gained a romantic reputation among gun collectors thanks to its popularity in 20-21st century Earth action movies.
Scorpion Defensive Ordnance Pistol
Fires adhesive explosives for use as a firearm or proximity mine.
Originally issued to the salarian STG to allow small units to contain much larger forces, the Scorpion pistol now sees service galaxy-wide. It fires low-velocity, squash-head projectiles with dual uses. The high-explosive filler within the projectiles contains an adhesive that sticks the projectile to the target during impact. An infrared signal can then be fired from the pistol with the touch of a button, detonating the explosive instantly or arming its motion detectors, turning the projectile into a proximity mine.
M-358 Talon
Shotgun-pistol hybrid with damage boost at close ranges.
The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets. Its waste heat is punishing enough that it carries six separate ammunition blocks that rotate like a twentieth-century revolver to prevent any chance of shaver jam or misfire due to premature melting of the shot.
[I believe the pistol can be seen in the center here.]
Arc Pistol
An electrical weapon that can be charged up for a more damaging blast.
An innovation of Admiral Daro'Xen, the Arc Pistol is a scaled-down Arc Projector that has had its power problems solved so it only requires thermal clips. The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock. It can be charged up for a more damaging blast.
Submachine Gun
N7 Hurricane
This SMG has a slow rate of fire, but high precision and damage.
While some militaries pass up the Hurricane because of a slow firing rate, the Alliance finds this compact SMG's burst-fire capabilities offer flexible battle tactics. With pistol-like accuracy, a well-placed 3-round burst from the Hurricane chews through shields, armor, and flesh at an alarming rate. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG
M-237S Hornet SMG
The Hornet is a longer-range submachine gun, featuring an integral laser sight and a sound suppressor for covert operations. Its relatively low rate of fire is its tradeoff for high stability, allowing Cerberus troopers to place shots with little fear of recoil.
Shotgun
N7 Crusader
Makes tight shots for precision in combat. This shotgun has a moderate rate of fire.
Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the sheer stopping power of the Crusader. With a design patterned on riot shotguns, this durable weapon has a moderate rate of fire, high damage rate, and tight pellet spread. As its accuracy allows little room for error, the Crusader is primarily found among highly trained soldiers.
AT-12 Raider
Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that fires rapidly at medium range. Rather than eliminating recoil, the Raider's integral compensators make it predictable and vertical. Its adjustable choke allows for effortless switching between tight and broad shot-grouping, making it extremely versatile.
The Disciple
A powerful close-range shotgun. Generates a protective barrier by rapidly cycling through heat sinks. Originally hand-crafted by asari Justicars for their own exclusive use, schematics for the Disciple shotgun were passed down to asari commandos after centuries of negotiation with their order. The Disciple uses shotgun shells packed with micro-scale sub-munitions to deal staggering amounts of close-range damage. Its eezo-powered core can also generate a mobile kinetic barrier, though this quickly depletes the heat sinks that soak up the shotgun's electrical discharge.
Assault Rifle
N7 Valkyrie
High-powered upgrade of the Avenger rifle. Excellent accuracy and rate of damage.
After the carnage of the Battle of the Citadel, Alliance officers commissioned an upgraded rifle for their ground forces. Improving on the popular Avenger design, the Valkyrie is now standard issue for new recruits. Exceptionally well-crafted, accurate, and packing ample firepower, the rifle is a hot black-market item on the rare occasion it surfaces.
[Not entirely sure about the picture because it looks nothing like the avenger and instead looks like the Falcon below. Here is a picture of a cerberus trooper holding what looks like an avenger so that could be it.]
M-37 Falcon
This Alliance rifle launches 25 mm mini-grenades, which are "married" to a range-finding laser on the weapon itself. This allows precise detonation at any target the wielder desires. Though the Falcon burns through its specialized ammunition as well as standard thermal clips, it comes with a field fabrication kit to generate more ammunition, leaving thermal clips as its only real limitation.
M-99 Saber
Heavy duty semi-automatic rifle.
A heavy duty semi automatic rifle favored by only the most elite marksman. The M-99 Saber is jokingly referred to as "Big Iron" for its sheer stopping power and absurd cost to produce. Each M-99 Saber is designed specifically for its owner and is rarely retrieved from the battlefield.
M-112 Raptor
Assault rifle/sniper rifle hybrid with semi-automatic fire and low recoil.
The Raptor is a human version of a turian weapon developed for a conflict on the low-gravity world of Amar. Fighting at longer ranges than they had expected, the turians optimized a low-recoil, semi-automatic rifle with a scope and issued it to their regular infantry, creating a hybrid weapon that was half assault rifle and half sniper. Cerberus Centurions use a version with an underslung grenade launcher, usually equipped with smoke grenades to conceal their movement.
M-55 Argus
Precise, high-powered rifle that uses burst-fire.
The Argus is a high-powered rifle favored by senior C-Sec officers. Its accuracy allows them to control the battlefield with deadly precision, and firing bursts ensures ammunition conservation during lengthy conflicts. Other law-enforcement agencies across the galaxy are adopting the Carbine as their standard rifle, as much for its intimidation factor as its suppression power.
Sniper Rifle
N7 Valiant
This sniper rifle's slow rate of fire is offset by impressive accuracy and damage.
The Valiant is a high-powered sniper rifle tested by Alliance soldiers during a series of harsh survival exercises on the planet Kruljaven. A redesign of the M-96 Mattock, this streamlined weapon employs a sophisticated fire-control system that improves accuracy by stabilizing the barrel during targeting. While this comes at a cost of reduced capacity and rate of fire, most soldiers find the increase in precision and lethality to more than make up for the tradeoff.
M-90 Indra
An electrically-charged sniper rifle.
Reverse-engineered from the Cerberus Arc Projector, the Indra is a prototype sniper-rifle that fires a path of ionized air, then electrifies targets with a bolt of lightning-like energy. The Indra maximizes its damage by first piercing its targets with a high-powered shot, and electrifying them second.
Heavy Weapons
Phaeston
A fully automatic machine gun with a good balance between precision and firepower.
Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry's primary go-to weapon.
Graal Spike Thrower
Krogan weapon that causes blood loss damage over time.
The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and as a last resort, sports blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects.
M-51 Havoc
Heavy-weapon that slams enemies with kinetic energy blasts.
A mass-accelerator heavy weapon, the Havoc projects large, concentrated bursts of kinetic energy that slam into groups of enemies, flinging them across the battlefield. Recently created by the Alliance, this experimental gun is popular with resistance forces on Earth: the Havoc's burst effect means a single soldier can fend off entire crowds with judiciously-timed shots.
Javelin
Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water-jet, the ferrofluid cuts through nearly anything it hits, causing terrible wounds and so much heat that its jet resembles a beam of light. A complex system optimizing repulsion power is visually displayed as the Reticule Sine Cadence; firing in time with the sine wave can increase damage dramatically.
Geth Spitfire
Full-auto weapon firing a hail of rounds that produce plasma on impact.
The Spitfire is the Alliance's name for a geth minigun of devastating firepower. Similar to their so-called "plasma shotgun," the Spitfire fires charged superconducting toroids that rupture on impact, arcing electricity and flash-converting to plasma. Electrical shock, fragments, and burn trauma then destroy shields and flesh alike. Rotating barrels help cool the weapon, allowing for sustained fire.
Like the geth plasma shotgun, the Spitfire is not a true energy weapon. Instead, the minigun magnetically flings clusters of superconducting toroids. These donut-shaped projectiles are designed to shatter upon impact, arcing electricity between the fragments and flash-converting them to plasma. The gun’s punishing, automatic blasts impact with the heat of a cutting torch.
The weapon's stopping power has garnered the attention of both Alliance and quarian intelligence, who theorize that the
Spitfire may have been designed to destroy other geth. Enough Spitfires have been found in the field to suggest that the weapon is out of the prototyping stage, and that a schism among synthetics may have forced them into production.
[This had to be pieced together, seems like they rewrote it several times.]
Unknown weapons
I'm guessing Graal Spike Thrower, Javelin, M-90 Indra, and the M-37 Falcon. Who knows.
Be sure to take a look at those links, specially the grenade pistol as it is a gif of it in action. Even looks like a commercial for the gun haha. I was complaining just the other day that bioware has ignored alot of types of weapon, so I went and made my own with long detailed descriptions. Then I get kicked in the face when they actually have a shotgun pistol, riot shotgun, carbine (hybrid sorta inbetween smg and assault rifle) and a designated marksman rifle (hybrid inbetween assault rifle and sniper rifle). I'm quite pleased with the diversity they are including and it saves me having to make up my own. Stop listening to me jabber, read it!
Heavy Pistol
N7 Eagle
Powerful, accurate handgun. Upgrade of the Phalanx heavy pistol.
When the Alliance's Offensive Handgun Project received funding to update one of designs, its engineers chose to upgrade the already-impressive Phalanx pistol. Like its predecessor, the Eagle is a compact, semi-automatic hand-cannon that delivers unprecedented accuracy and punch with a fast firing rate. The Eagle is named after the Desert Eagle, a classic handgun which has gained a romantic reputation among gun collectors thanks to its popularity in 20-21st century Earth action movies.
Scorpion Defensive Ordnance Pistol
Fires adhesive explosives for use as a firearm or proximity mine.
Originally issued to the salarian STG to allow small units to contain much larger forces, the Scorpion pistol now sees service galaxy-wide. It fires low-velocity, squash-head projectiles with dual uses. The high-explosive filler within the projectiles contains an adhesive that sticks the projectile to the target during impact. An infrared signal can then be fired from the pistol with the touch of a button, detonating the explosive instantly or arming its motion detectors, turning the projectile into a proximity mine.
M-358 Talon
Shotgun-pistol hybrid with damage boost at close ranges.
The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets. Its waste heat is punishing enough that it carries six separate ammunition blocks that rotate like a twentieth-century revolver to prevent any chance of shaver jam or misfire due to premature melting of the shot.
[I believe the pistol can be seen in the center here.]
Arc Pistol
An electrical weapon that can be charged up for a more damaging blast.
An innovation of Admiral Daro'Xen, the Arc Pistol is a scaled-down Arc Projector that has had its power problems solved so it only requires thermal clips. The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock. It can be charged up for a more damaging blast.
Submachine Gun
N7 Hurricane
This SMG has a slow rate of fire, but high precision and damage.
While some militaries pass up the Hurricane because of a slow firing rate, the Alliance finds this compact SMG's burst-fire capabilities offer flexible battle tactics. With pistol-like accuracy, a well-placed 3-round burst from the Hurricane chews through shields, armor, and flesh at an alarming rate. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG
M-237S Hornet SMG
The Hornet is a longer-range submachine gun, featuring an integral laser sight and a sound suppressor for covert operations. Its relatively low rate of fire is its tradeoff for high stability, allowing Cerberus troopers to place shots with little fear of recoil.
Shotgun
N7 Crusader
Makes tight shots for precision in combat. This shotgun has a moderate rate of fire.
Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the sheer stopping power of the Crusader. With a design patterned on riot shotguns, this durable weapon has a moderate rate of fire, high damage rate, and tight pellet spread. As its accuracy allows little room for error, the Crusader is primarily found among highly trained soldiers.
AT-12 Raider
Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that fires rapidly at medium range. Rather than eliminating recoil, the Raider's integral compensators make it predictable and vertical. Its adjustable choke allows for effortless switching between tight and broad shot-grouping, making it extremely versatile.
The Disciple
A powerful close-range shotgun. Generates a protective barrier by rapidly cycling through heat sinks. Originally hand-crafted by asari Justicars for their own exclusive use, schematics for the Disciple shotgun were passed down to asari commandos after centuries of negotiation with their order. The Disciple uses shotgun shells packed with micro-scale sub-munitions to deal staggering amounts of close-range damage. Its eezo-powered core can also generate a mobile kinetic barrier, though this quickly depletes the heat sinks that soak up the shotgun's electrical discharge.
Assault Rifle
N7 Valkyrie
High-powered upgrade of the Avenger rifle. Excellent accuracy and rate of damage.
After the carnage of the Battle of the Citadel, Alliance officers commissioned an upgraded rifle for their ground forces. Improving on the popular Avenger design, the Valkyrie is now standard issue for new recruits. Exceptionally well-crafted, accurate, and packing ample firepower, the rifle is a hot black-market item on the rare occasion it surfaces.
[Not entirely sure about the picture because it looks nothing like the avenger and instead looks like the Falcon below. Here is a picture of a cerberus trooper holding what looks like an avenger so that could be it.]
M-37 Falcon
This Alliance rifle launches 25 mm mini-grenades, which are "married" to a range-finding laser on the weapon itself. This allows precise detonation at any target the wielder desires. Though the Falcon burns through its specialized ammunition as well as standard thermal clips, it comes with a field fabrication kit to generate more ammunition, leaving thermal clips as its only real limitation.
M-99 Saber
Heavy duty semi-automatic rifle.
A heavy duty semi automatic rifle favored by only the most elite marksman. The M-99 Saber is jokingly referred to as "Big Iron" for its sheer stopping power and absurd cost to produce. Each M-99 Saber is designed specifically for its owner and is rarely retrieved from the battlefield.
M-112 Raptor
Assault rifle/sniper rifle hybrid with semi-automatic fire and low recoil.
The Raptor is a human version of a turian weapon developed for a conflict on the low-gravity world of Amar. Fighting at longer ranges than they had expected, the turians optimized a low-recoil, semi-automatic rifle with a scope and issued it to their regular infantry, creating a hybrid weapon that was half assault rifle and half sniper. Cerberus Centurions use a version with an underslung grenade launcher, usually equipped with smoke grenades to conceal their movement.
M-55 Argus
Precise, high-powered rifle that uses burst-fire.
The Argus is a high-powered rifle favored by senior C-Sec officers. Its accuracy allows them to control the battlefield with deadly precision, and firing bursts ensures ammunition conservation during lengthy conflicts. Other law-enforcement agencies across the galaxy are adopting the Carbine as their standard rifle, as much for its intimidation factor as its suppression power.
Sniper Rifle
N7 Valiant
This sniper rifle's slow rate of fire is offset by impressive accuracy and damage.
The Valiant is a high-powered sniper rifle tested by Alliance soldiers during a series of harsh survival exercises on the planet Kruljaven. A redesign of the M-96 Mattock, this streamlined weapon employs a sophisticated fire-control system that improves accuracy by stabilizing the barrel during targeting. While this comes at a cost of reduced capacity and rate of fire, most soldiers find the increase in precision and lethality to more than make up for the tradeoff.
M-90 Indra
An electrically-charged sniper rifle.
Reverse-engineered from the Cerberus Arc Projector, the Indra is a prototype sniper-rifle that fires a path of ionized air, then electrifies targets with a bolt of lightning-like energy. The Indra maximizes its damage by first piercing its targets with a high-powered shot, and electrifying them second.
Heavy Weapons
Phaeston
A fully automatic machine gun with a good balance between precision and firepower.
Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry's primary go-to weapon.
Graal Spike Thrower
Krogan weapon that causes blood loss damage over time.
The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and as a last resort, sports blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects.
M-51 Havoc
Heavy-weapon that slams enemies with kinetic energy blasts.
A mass-accelerator heavy weapon, the Havoc projects large, concentrated bursts of kinetic energy that slam into groups of enemies, flinging them across the battlefield. Recently created by the Alliance, this experimental gun is popular with resistance forces on Earth: the Havoc's burst effect means a single soldier can fend off entire crowds with judiciously-timed shots.
Javelin
Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water-jet, the ferrofluid cuts through nearly anything it hits, causing terrible wounds and so much heat that its jet resembles a beam of light. A complex system optimizing repulsion power is visually displayed as the Reticule Sine Cadence; firing in time with the sine wave can increase damage dramatically.
Geth Spitfire
Full-auto weapon firing a hail of rounds that produce plasma on impact.
The Spitfire is the Alliance's name for a geth minigun of devastating firepower. Similar to their so-called "plasma shotgun," the Spitfire fires charged superconducting toroids that rupture on impact, arcing electricity and flash-converting to plasma. Electrical shock, fragments, and burn trauma then destroy shields and flesh alike. Rotating barrels help cool the weapon, allowing for sustained fire.
Like the geth plasma shotgun, the Spitfire is not a true energy weapon. Instead, the minigun magnetically flings clusters of superconducting toroids. These donut-shaped projectiles are designed to shatter upon impact, arcing electricity between the fragments and flash-converting them to plasma. The gun’s punishing, automatic blasts impact with the heat of a cutting torch.
The weapon's stopping power has garnered the attention of both Alliance and quarian intelligence, who theorize that the
Spitfire may have been designed to destroy other geth. Enough Spitfires have been found in the field to suggest that the weapon is out of the prototyping stage, and that a schism among synthetics may have forced them into production.
[This had to be pieced together, seems like they rewrote it several times.]
Unknown weapons
I'm guessing Graal Spike Thrower, Javelin, M-90 Indra, and the M-37 Falcon. Who knows.