Post by Esra Theron on Sept 18, 2012 1:29:12 GMT -5
Esra Fureline Theron
[/blockquote]» Dossier: The Professional Liar• Esra Fureline TheronPrimary Skill: Vocal and at times physical allure and persuasion to settle disputes and prevent future rebuttals of verbal and physical retaliation from ensuing.
- Secondary skill: Tactical feats as a courtesan or within the battlefield which enables her opponents to tire themselves out, using their energies and reserves against them in a strategic and prolonging manner; when provoked unleashing a powerful display of her esteemed arsenal. Skillful medic, placing herself within the offensive sidelines.The daughter of a dominant ambassador of the human species, Esra was born with a cryptic sense of speech in which she commands a room with her renown voice. With words alone she has prevented numerous collisions from occurring within her line of diplomatic work as well as affairs her father wasn't firmly capable of preventing. Active and constantly tempering with her oppose, she is just as vicious with her engineer expertise, strategically placing her opponents in a position based on immediate circumstance, her quick calculations often include weakening their enemy and then proceeding with rightfully claimed victory. Her medical assets are required to complete a mission with minimal casualties, trained by the most proficient and profound field medical operatives and citadel doctors, her experience with internal bodes of all united species do not lack, Esra's medical assumptions normally general facts, based on mere observation. Her positive notoriety allows her to access equipment and other useful utilities that the norm couldn't along with bypassing sacred jurisdiction, making her considerably invaluable to the Corsair vessel.
Name: Esra Fureline Theron
Alias: Esra, Elise [play on to the similar wording of her middle name and the inspirational piece crafted during the romantic era; Fur Elise]
Species: Human
Gender: Female
Sexual Orientation: Heterosexual -- Strong Possibility
Age: 27
Height: 5'6
Weight: 120 lbs
Origin: Spacer; the Citadel
Morality: 55% Paragon 45% Renegade
Affiliation: Alliance; technically, within her heart, Esra chooses not to align herself to any notable cause or faction, allying herself with those that will better herself.
Residence: The Citadel [Dominantly]
Occupational/Summer Stays include: Earth, Demeter, Illium, as well as all major council worlds pending on human approval rating.
Occupation: Corsair Crew-Member
Universal Job Abroad: Human Ambassador/Diplomat
Previously: Citadel Medic/Doctor as well as optional field medic for Saren's treachery and tyrannical invasion on the Citadel [through the spur of the moment]
Discipline: Tech [Purely]
Specialization:Strategist
Abilities: Combat / Biotic / Tech
Choose 7 abilities total. If you have chosen two disciplines, choose 4 from your major and 3 from your minor. Some abilities may only be chosen if it is your sole or primary discipline.
Distinguishing Features: (Appearance) This should include the basics of hair color, eye color, body type, notable scars or tattoos as well as clothing, etc.
Psychological Profile: (Personality) This should include what makes your character tick, your character's strengths or weaknesses, personality flaws and how you would react to other species within the Mass Effect universe, etc.
Preferred Equipment: The template for various items can be found here. If it is not an item found in the games please apply for it separately in the tech lab board to streamline the application process. How detailed you get with what your character is carrying is largely up to you.
Please understand that your equipment should reflect our personality and profession. Your average individual is not going to have spent an extremely large amount of money and time acquiring the best kinds of weapons and armor. Even if you do most people wouldn't put a ton of modifications on their stuff in order to make sure it's extremely powerful. Furthermore understand that most of us should not start with valuable items, rather just like the game we should acquire it over the course of missions and roleplay. Rather than starting with that crazy gun, why not pick it up off a mercenary that you had a fight with on tuchanka? Rather than start with that expensive modification, how about picking it up at the store while we are on a mission to the citadel? All I'm asking is that you keep in mind that giving yourself a huge arsenal right off the bat actually limits your character and roleplaying potential.
Background: This is your character's entire personal history and should be at minimum four decent paragraphs. Anything that will come up in roleplay or was a significant event in your characters life and influence upon them should be included.
RP Sample: All that is required here is a short example of your writing, it could even be the first post you plan on using for your character. Anything strenuously prepared or overly elaborate will be pointless and apparent that it is not a representation of your average post once you start roleplaying.
Future Plans: Any personal plans or events that you want to see happen to your character that perhaps the plot could incorporate?
Face Claim: Asami Sato [The Legend of Korra] and Vasch ~ by Zeronis
Voice Actress Claim: Jo Wyatt
-I found the site through: A sister affiliate link on Plagued
-If you wish to talk to me, the best way to reach me is through: Skype [ecstacyofeden], or aim and/or msn messenger [profile thread for reference]
-I have been role playing for: a total of four [4] years and I am English/Sewedish literate in writing.
-The PASSWORD is:
Read more: illusivewar.proboards.com/index.cgi?board=pendingapps&action=display&thread=2#ixzz26nU5zEsj